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Team Fortress 2 Skeletonized for Final L4D2 Push

原文:
Ah, September. That time when Butterfly Valvesthe leaves begin to turn, the morning air is crisp, and Valve's modelers and animators vanish from Team Fortress to work on Left 4 Dead. Happened last year, it's happening this year, as Team Fortress 2's official blog says in an update. "We've improved our process a little to ensure Plug Valves we can keep some people on TF2, enabling us to continue doing TF2 updates," the post says. The news they have is of utility most to the modding Balance valvescommunity, however: the Source SDK has been updated to include the model and animation source for Heavy. "Take a look at it, and be sure to send us your thoughts." Valve had hoped to supply more but with the lack of manpower, "We decided it'd be best to get one model out, if only so we could get your feedback on it before we went ahead and got the rest done."
原文来自:http://kotaku.com/5362003/team-fortress-2-skeletonized-for-final-l4d2-push

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译文:
9月。这时候,树叶开始转,清晨的空气是脆,和阀门的建模和动画制作的团队要塞消失就死左4工作。 去年的情况,这是今年发生的事情,因为团队要塞2的官方博客在更新说。 “我们已经改善了我们的进程一点,以确保我们能够继续位TF2一些人,使我们能够继续这样做位TF2更新”后说。 他们的消息是最实用的改装,但社会:SDK的源代码已被更新,以包括模型和动画重型来源。 “看看看,并且一定要发送给我们您的想法。” 阀门曾希望提供更多的,但与人力不足,“我们决定还是想最好的办法是让一个模型指出,如果只有这样我们能找到它之前,您的反馈,我们一意孤行,其余做了。”